Method DB

Needle in a Haystack

Objectives

  1. 1

    Search the pirate camps in the Foothills

    +50 XP

    My only lead is the pirate camps that Galen has heard about. Let's start with those.

  2. 2

    Board the Unsinkable

    +50 XP

    Some of Hands' trusted men have set sail aboard the Unsinkable to bring back more captives. A perfect chance to save a handful of innocent souls—and learn where to find Hands himself.

  3. 3

    Search the camp near the ruins

    +50 XP

    From the Unsinkable's papers, it seems the captives were meant for a camp by the ruins. If I go there, I might learn where to track down Hands.

  4. 4

    Collect the temple keys

    +50 XP

    A note found in the camp says Hands has shut himself away in an ancient temple. To enter, I must retrieve three keys to the temple gates from his lieutenants.

  5. 5

    Defeat Hands

    +50 XP

    I managed to gather the keys. Now I can finally take the artifact from Hands. The world would definitely be a better place with one less mad, magic-wielding pirate.

  6. 6

    Talk to the surviving captive

    +50 XP

    Whatever Hands was doing in the temple was monstrous. The bodies of his latest victims are still chained to the walls. Only one captive made it. I should speak with him.

  7. 7

    Continue the conversation with the cartographer at the camp

    +50 XP

    The surviving captive proved to be a cartographer named John Doe. He promised to answer my questions once he's recovered from the shock. I should meet him back at camp.

  8. 8

    Talk to Doctor Galen

    +200 XP

    Blackbeard lost another lieutenant, and we recovered the governor's artifact. Still, if the cartographer is telling the truth, curing me won't be so simple. I should discuss my further actions with Doctor Galen.

Completion

I managed to recover one artifact, but it looks like I'll have to track down a few more if I want to stay alive.

Rewards